FINAL FANTASY VI T-EDITION & FINAL FANTASY VI T-EDITION EX
ENGLISH TRANSLATION PATCHES version A2 (mostly minor fixes)
Released November 30, 2021 by Tomato

Based on Japanese ROM hacks v2.9.4 + EX 1.6.3 by Tsushiy
http://jbbs.shitaraba.net/game/55803/


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WHAT TO EXPECT:

    FF6 T-Edition is a popular Japanese ROM hack of Final
    Fantasy VI for the Super Famicom. It's intended for
    Final Fantasy VI fans who would like to play the game
    with new twists.

    Think of Final Fantasy VI T-Edition as a fun, lengthy,
    and more difficult version of Final Fantasy VI from an
    alternate universe.
    
    In simple terms, this ROM hack:

     - Retains the original story, but adds a LOT of new
       content *around* the main story, including side
       quests, locations, dungeons, super-bosses,
       unlockable character costumes (each with stat
       changes), a music player, and more
       
     - Celebrates the Final Fantasy series in countless
       ways, including hundreds of pieces of music from
       other games in the series
       
     - Updates the game's mechanics with bug fixes,
       difficulty modifications, new spells, new attacks,
       new items, and a whole lot more
	   
	A lot of the new content is focused on the World of
	Ruin, so you might wonder "where's all the new stuff?"
	as you first start out. For an overview of what new
	context exists, see further down in this file.

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IMPORTANT NOTES!

    - This hack is *NOT* compatible with save files from
      standard Final Fantasy III (SNES) or standard Final
      Fantasy VI (SNES) ROMs
      
    - If you need technical help or gameplay help, please
      post your questions/problems here:
      
      http://www.romhacking.net/forum/index.php?topic=30517.0

    - This Japanese ROM hack was developed many years ago
      using older tools and emulators. For this reason, some
      music tracks might sound strange on actual hardware and
      on modern, accuracy-based emulators. If this is a
      concern, then I recommend using:

      * Snes9x emulator version 1.51 or earlier
    
      * Snes9x emulator version 1.6 or later, but you'll need
        to go to "Emulation" in the top menu, select "Hacks",
        press "OK" if it gives you a notice, make sure
        "Separate Echo Buffer from RAM" is checkmarked, then
        click "OK"
		
	- ZSNES is very old, outdated, and will not play this
	  hack properly, even in Japanese

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HOW TO USE THESE PATCHES:

    - First, note there are two patches included:

       * FF6-T-Edition-English-versionA.ips
       * FF6-T-Edition-EX-English-versionA.ips

       (You can ignore the second "EX" patch until you've
       completed the first patch. Think of the second patch
       as super-difficult, post-game DLC for the main patch)

     - Apply the patch of your choosing to a Japanese Final
       Fantasy VI Super Famicom ROM. It *must* be the
       1.0 version of the Japanese ROM, and *must* have a
       CRC of: 45EF5AC8

     - If you're unfamiliar with how IPS translation patches
       work and/or the information immediately above makes
       zero sense to you, see here for more details and
       directions:

       https://www.romhacking.net/patch/
	   http://www.romhacking.net/faq/?page=faq#question1

       In most cases, you can simply name your original
       FFVI ROM something like "ff6t.smc" and then rename
       your chosen patch to "ff6t.ips", put them in the same
       folder, and then load "ff6t.smc" in your preferred
       emulator.
	   
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PLAYING THE EX PATCH AFTER BEATING T-EDITION:	   
       
	   The bonus EX patch requires the player to defeat
	   Ultima in the main FF6 T-Edition patch. Once you've
	   done this, go to the "Developer's Room" in Narshe's
	   Beginner's House, then go to the "Mog House" room.
	   Next, save your game at the save spot in the room.
	   
	   We need to do a "save swap" now. It's kind of like
	   swapping memory cards in real life, but it just
	   involves renaming your save file on the computer
	   instead.
	   
	   Close your emulator, then find your FF6 T-Edition
	   save file on your computer. Usually, it's the same
	   name as the ROM's name, except with ".srm" at the
	   end. So if you're playing "ff6t.smc", then your
	   save file is probably in a folder marked "Saves"
	   and is probably called "ff6t.srm". Make a backup
	   copy of this file in case something goes wrong!
	   
	   (If you haven't already, apply the EX patch to
	   a **CLEAN** Final Fantasy VI v1.0 Japanese ROM, and
	   call it "ff6t-ex.smc".)
	   
	   Now, rename your save file to match the EX ROM's
	   name. So if your EX ROM is named "ff6t-ex.smc",
	   then rename your save file "ff6t-ex.srm". Make
	   sure the newly renamed save file is still in the
	   same folder that the original save file was in.
	   
	   Once you've done this, load your EX ROM in your
	   emulator, and if all went well, you should wake
	   up in the Mog House again, but with a new door
	   available.
	   
	   If you're having trouble getting this to work,
	   you can find more help at:
	   
	   http://www.romhacking.net/forum/index.php?topic=30517.0

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KNOWN BUGS:

    Final Fantasy VI T-Edition changes many things in the
    game's programming. As such, sometimes unintended
    bugs pop up from time to time. I fixed as many as I
    could, but because this is primarily a translation
    patch, some of the bugs in the original Japanese patch
    are still present in the English translation.
    
    Some known bugs include:
    
    - Some of the added music tracks sound incorrect on
      modern emulators and on actual hardware, see above
      for workarounds if this bothers you
    
    - Character sprites might have odd coloring in
      specific situations, such as when first starting a
      multi-party dungeon
      
    - Auto-Optimize after a relic equip/unequip can
      sometimes result in an oddly formatted text message
      
    - Using "Libra" on the "Tonberries" enemy will result
      in an empty name appearing
      
    - There are many more, I'll add them as I remember
      them to the list at:

        http://tomato.fobby.net/ff6-t-edition

      (Note: This text below was added by Kain and not Mato. 
      These are just additional bugs and I merged the bug 
      file into the main readme is all.)
    
    - Gau's Rage count on the Status screen will say 0 
      instead of 255 once all Rages are learned. This is 
      just an oversight.

    - You may see some flickering or text bleed if using the 
      short menu in battle. It's graphical only and related 
      to what Mato did. This also applies briefly to the 
      Status screen if you swap between Cyan and Ghost when 
      in party (his Bushido's "o" will persist onto Ghost's 
      menu). Not a huge issue or deal, but documenting it so 
      people don't report it thinking it's something bigger. 
      This may also persist in battle sometimes if using the 
      short menu, flickering etc. It seems to just be for 
      slot 2's HP value for the flashing/flickering.

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NEW EVENT DETAILS:

    ==Ruby's Shine==
    Talk to Alvis in Narshe after completing the Magitek
    Factory. Alternatively, talk to an old man outside 
    the Narshe item shop before the end of the world.
    Obtainable in Tzen from the Bandit NPC in the WoR.


    ==Test of Strength==
    Talk to Alvis in Narshe after completing the Magitek
    Factory. Alternatively, talk to an old man outside 
    the Narshe item shop before the end of the world.
    Obtainable in Tzen from the Bandit NPC in the WoR.
    
    
    ==Stolen Magicite==
    Complete the Magitek Factory, then talk to a bandit
    in Tzen. You can purchase his magicite then, or wait
    until after the world ends to get a better price.
    A new battle will take place, with an old man nearby 
    offering a small hint.
    
    
    ==Deep Earth Dweller==
    Check the ground beneath the big staircase on the way
    to the Sealed Gate. This location reopens near the
    very end of the game, so if you miss it during the
    World of Balance, you can still do it later on too.
    
    
    ==Encounter==
    Gilgamesh will make his first appearance on the
    Phantom Train.
    
    
    ==Reunion==
    Gilgamesh makes another appearance in Zozo. Having
    Sabin or Cyan in your party will result in extra
    dialogue.
    
    
    ==Battle on the Big Bridge?==
    Gilgamesh appears again on the path to the Sealed Gate.
    
    
    ==Collection Room==
    The Beginner's House in Narshe has a bunch of new rooms
    for you to explore. As you collect key items and complete
    certain events, new items will be displayed here with some
    extra information.
    
    There's also a large art gallery room that will fill up
    with paintings every time you defeat a boss in the bonus
    EX patch.
    
    
    ==Achievement Room==
    The Beginner's House also includes two rooms that keep
    track of what could be considered modern-day video game
    "achievements". Books in the rooms provide hints on how
    to fulfill achievement requirements.
    
    Only 20 achievements are programmed currently.
    
    
    ==New Game Plus==
    After you acquire the Falcon in the World of Ruin, you can
    start the game over with your current stats, equipment,
    etc. by talking to the man at the counter in the
    Beginner's House.
    
    The following carry over in a New Game Plus game:
        - Items (but not story/key items)
        - Spell learning percentages
        - Magicite
        - Blue Magic, Rages, Dances
        - Total play time
        - Total steps taken
        - Total number of ability uses (for achievements)
        
        
    ==Legendary Fiend Humbaba==
    In the World of Ruin, shop prices are double until
    Humbaba has been defeated and Terra joins the party.
    
    
    ==Repopulating Narshe==
    In the World of Ruin, Narshe is mostly deserted. Once
    you've talked to Banon in Narshe about the citizens,
    you can find refugees in locations around the world.
    Talking to them will send them back to Narshe. Once
    you've repopulated the town completely, the town elder
    will give you the Ragnarok magicite (inside Arvis's 
    house). Some returnees will even re-open their shops 
    in Narshe, including a new pub for quests!
    
    Refugee locations: Thamasa, Coliseum, Kohlingen, Tzen,
    Fanatics' Tower, inside the Zone Eater, South Figaro
    
    
    ==In Search of the Mystical Weapons==
    After receiving the Ragnarok magicite, speak to the
    weapon salesman in Narshe. You'll be asked to find
    a unique material to create a Ragnarok sword.
    
    Afterward, the man will speak of an even more powerful
    sword that requires three other materials: the Omega
    Plate (won from Omega on the way to the ancient
    underground castle), the Gil Turtle Shell (won from the
    Gil Turtle on the way to the Sealed Gate), and the
    Shinryu Fang (won from Shinryu on the way to the Sealed
    Gate after the World of Ruin)
    
    Returning to the weapon salesman with these materials
    will net you the powerful Omega Weapon.
    
    
    ==Titan==
    In the World of Ruin, return to where the frozen esper at
    the beginning of the game was located. Defeat the Titan
    esper to obtain the Titan magicite.
    
    
    ==Descendants of the Summoners==
    In the World of Ruin, talk to Arvis in Narshe about
    summoners. Go to Thamasa and talk to the elder there.
    Defeat the esper to obtain the Mist Dragon magicite.
    
    
    ==Odin==
    Check Odin's statue in the ancient underground castle.
    Defeat him, and you'll gain the Odin magicite. Check
    the princess' statue below to obtain the Zantetsuken
    sword.
    
    
    ==Lord of the Seas==
    In the World of Ruin, talk to Arvis in Narshe about
    Leviathan. Go to Cid's island and check the magicite
    on the beach. Defeat Leviathan in battle to gain his
    magicite.
    
    
    ==Love Eternal==
    After defeating Leviathan, speak to a woman in Maranda.
    Defeat Asura in battle to gain her magicite.
    
    
    ==The Eight Dragons==
    Defeat all eight dragons scattered around the world.
    After the following cutscene, talk to Setzer aboard
    the airship. Defeat Bahamut in battle to earn his
    magicite.
    
    The eight dragons can be found here:
        Storm Dragon: Mt. Zozo
        Freeze Dragon: Narshe snowfield
        Earth Dragon: Opera House
        Red Dragon: Phoenix Cave
        Holy Dragon: Fanatics' Tower
        Blue Dragon: Ancient Castle
        Yellow Dragon: Veldt Cave
        Skull Dragon: Ebot Rock Cave
    
    
    ==Diabolos==
    After finishing Cyan's dream sequence, check the
    throne room in the castle. Defeat Diabolos to earn
    its magicite.
    
    
    ==Sealed Legends==
    In the World of Ruin, speak to Banon in Narshe about
    the twelve legendary weapons. Go to the ancient
    underground castle, and check the room behind the
    main throne room. Inspect the sealed weapons, then
    return to Banon.
    
    Next, speak to a scholar in Figaro Castle. He will
    speak of four elemental crystals defended by
    powerful guardians. With each guardian you defeat,
    you can unseal three sealed weapons of your
    choosing.
    
    You can do these four mini-quests in any order.
    Talk to Gau, Cyan, Locke, and Setzer aboard the airship
    for clues on where to find the crystals and their
    guardians.
    
    Water Crystal: Veldt Cave, check the wall near the
                   sound of flowing water
    Earth Crystal: Darill's Tomb, check the back of the
                   tombstone
    Fire Crystal: Phoenix Cave, where you found Locke
    Wind Crystal: Mt. Zozo, check a shiny spot at the
                  summit
            
    
    ==Father and Daughter==
    In the World of Ruin, have Shadow and Strago in your party,
    then go inside Strago's house in Thamasa.
    
    
    ==A Mother's Love==
    In the World of Ruin, have Relm and Strago in your party,
    then go inside Strago's house in Thamasa and check the 
    shiny spot upstairs on the counter.
    
    
    ==Successorship==
    In the World of Ruin, have Sabin visit Duncan's house north
    of Narshe. Defeat Vargas to learn Sabin's ultimate Blitz
    technique.
    
    
    ==Hopes and Feelings==
    Defeat Deathgaze, then return to Cid with Locke and Celes
    in the party, as well as having recruited all 14 party 
    members.
    
    
    ==Monsters Love It==
    After finding Locke in the World of Ruin, have Gau try to
    reunite with his father. After the reunion attempt fails,
    talk to Gau's father again to lure all of the world's
    monsters onto the Veldt.
    
    
    ==Owzer's Collection==
    Talk to Owzer in Jidoor after finding Relm and after
    defeating Deathgaze.
    
    
    ==Unexpected Skill==
    Defeat Deathgaze, then put Umaro into your party. Revisit
    Umaro's cave and check his bone sculpture. Note that this
    will make it impossible to complete "Owzer's Collection",
    so do this afterward!
    
    
    ==The Last Flying Dragon==
    Defeat the boss at the top of the Fanatics' Tower. Then
    talk to a character at the bottom of the tower about
    a flying dragon. Return to the top of the tower to face
    the flying dragon in battle. Give it Dried Meat to end
    the battle and earn your reward. You can buy it in Mobliz
    after Terra rejoins the party.
    
    
    ==Molulu's Present==
    In the World of Ruin, put Mog and Umaro in your party, then
    talk to Molulu in the Moogles' cave.
    
    
    ==Worrying Priestess==
    After unlocking the Dressing Room in the airship, put Sabin
    in your party and talk to the Priestess in Figaro Castle.
    This will unlock one of his alternate costumes.
    
    
    ==Mother's Warmth==
    With Terra in the party, check a shiny spot in Maduin's 
    house in the Esper Village. This will unlock a new costume 
    for her.
    
    
    ==Showdown at the Coliseum==
    Obtain the legendary sealed weapon Excalibur. Talk to
    Gilgamesh at the coliseum and defeat him in battle. This
    event will still work even if you've removed the sword
    from your inventory - you just need to obtain it once.
    
    
    ==Long Live Ultros==
    Talk to Ultros at the coliseum. Offer to pay off his debt.
    He'll repay his debt to you during a boss battle in Kefka's
    Tower.
    
    
    ==Return to the Sealed Gate==
    Have Terra rejoin the party at some point, then defeat the
    three members of the Warring Triad in Kefka's Tower. Leave,
    then talk to Banon in Narshe. This opens up a new path on
    the road to the ancient underground castle.
    
    Take the new path to head back to the Sealed Gate. Along the
    way, you'll have to fight an esper in battle before you can
    enter the Esper Village.
    
    In the village, talk to the elder. Talk to him again with
    Terra in the party to receive a special piece of equipment.
    
    
    ==Wandering Shadow==
    In the World of Ruin, talk to Banon in Narshe about the
    Floating Continent. Climb the tower north of the Veldt,
    then traverse the Floating Continent. Defeat the Atma
    Buster to receive another Atma Weapon sword.
    
    
    ==High Seraph Ultima==
    In the World of Ruin, talk to Alvis in Narshe about "????".
    Obtain a piece of ancient text from a scholar in Albrook.
    Show the ancient text piece to Alvis, and he'll tell you
    about sylphs. Visit the Moogles' cave and talk to a sylph.
    Speak to Alvis again, then head to the Phantom Forest west
    of Maranda.
    
    Traverse the dungeon, talk to Matoya, and obtain her Crystal
    Eye. Return to the sylph and converse.
    
    Defeat Odin, Leviathan, and Bahamut, then talk to the sylph
    again. After receiving the Goddess Bell, try to land the
    airship on a tiny island just north of the coliseum. This is
    the Labyrinth of the Ancients.
    
    Traverse the labyrinth and reach the Crystal Tower. You can
    also visit the Forbidden Land of Eureka from here, but this
    is optional. Powerful equipment can be found in Eureka,
    however.
    
    Speak to Ultima at the top of the Crystal Tower. Win in battle
    to obtain the Ultima magicite.
    
    
    ==Soul Shrine==
    Similar to the Soul Shrine in the Game Boy Advance release of
    FFVI. You must first obtain the Ultima magicite to enter.
    The first time you complete the Soul Shrine, you will obtain
    a powerful shield. Afterward, you can choose specific waves
    to re-fight if you want. You can get some good equipment this
    way!
    
    Note that if you leave the Soul Shrine before completing every
    wave of enemies, you'll have to start over from the first wave
    again when you come back.
    
    
    ==Developer's Room==
    Obtain the Ultima magicite. This will unlock the sealed door
    between the Collection Room and the Achievement Room. Inside
    is a fun area similar to the Developers' Room in Final Fantasy
    IV.
    
    Try interacting with people and things with different
    characters at the lead of your party!
    
    There is also a room for listening to music here. Some patrons
    will comment on whatever piece of music is currently playing.
    Use the Music Player in the Config menu to change the music,
    then see what different people have to say!
    
    As noted earlier, the Developers' Room includes a place called
    "Mog House". This room allows the player to switch from
    FF6 T-Edition to FF6 T-Edition EX. The EX version adds about a
    dozen or so super-tough boss battles against major bosses from
    other Final Fantasy games. As such, defeating a boss will unlock
    relevant paintings in the Collection Room in T-Edition.
    
    
    ==Secret Present==
    A secret gravestone is hidden somewhere in Eureka. If you can
    find it and solve its puzzle, you can unlock every costume
    for every character who has rejoined the party. Note that any
    costumes unlocked this way will re-lock in a New Game Plus run,
    until you re-unlock them.
    
    Matoya's minions have a clue about the gravestone's puzzle.
    
    
    ==Know-It-All==
    A new character who lives north of Narshe can tell you about
    your progress toward unlocking certain achievements.
    
    
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NEW PUB QUEST DETAILS:

    ==Cave Monster Cleanup==
    Talk to South Figaro pub owner during World of Balance.
    
    ==Defend Mt. Kolts!==
    Talk to South Figaro pub owner during World of Balance,
    after the imperial banquet.
    
    ==I'll Buy Anything!==
    Talk to Nikeah pub owner during World of Balance
    If you sell your Shiny Helmet, you can buy another in
    the world of Ruin. You can still go underwater even
    without the item, though.
    
    ==A Helping Hand==
    Talk to Kohlingen pub owner during World of Balance.
    
    ==Dream Opera==
    Talk to Kohlingen pub owner during World of Balance
    after completing "A Helping Hand". If you sell your
    opera tickets, you can rebuy them in the World of
    Ruin at the auction house.
    
    ==Requiem==
    Talk to Kohlingen pub owner during World of Balance
    Having Setzer in your party when you do this quest will
    result in some extra dialogue.
    
    ==Merchandise Delivery==
    Talk to Albrook pub owner during World of Balance.
    
    ==Ingredient Hunt==
    Talk to Albrook pub owner during World of Ruin.
    Note that you can repeat this quest as often as you want.
    
    ==Research Assistant==
    Talk to Albrook pub owner during World of Ruin, then
    talk to the scholar in town. Show him the Goddess Bell
    to receive some very valuable items.
    
    ==Cave Fiend Crackdown==
    Talk to South Figaro pub owner during World of Ruin
    Note that you can repeat this quest as often as you want
    
    ==A Girl's Wish==
    Talk to South Figaro pub owner during World of Ruin, after
    obtaining the Falcon. Find the girl, help her with her goal,
    and take her back to town.
    
    ==Victory Drink==
    Talk to South Figaro pub owner during World of Ruin.
    
    ==Supply Haul==
    Talk to Nikeah pub owner during World of Ruin, talk to
    Duane in Mobliz, then return to the pub owner in Nikeah.
    
    ==Melancholy of a Dancer==
    Obtain the Falcon airship in the World of Ruin, then talk
    to the pub owner in Nikeah. Speak to the dancer and
    choose "yes". This will unlock the dressing room in the
    airship. You can switch characters' costumes from here,
    and each one comes with a different portrait and stat
    modifiers. You'll need to unlock characters' alternate
    costumes to actually use them though. Most costumes
    can be unlocked via all the new events and quests. If a 
    costume doesn't unlock and you've met the requirements, 
    visit the achievement room and then return and check the 
    dressing room once more. Note that you have to unlock the 
    costumes in order for the others to appear. For example, 
    if you unlock costume 1 and 3, 3 won't appear until 2 is 
    unlocked.
    
    ==Staying Strong==
    Complete "Supply Haul", have Terra rejoin the party
    in the World of Ruin, and then talk to the pub owner in
    Nikeah. Defeat a special enemy in the Phantom Forest, then
    talk to Duane in Mobliz.
    
    ==Rest in Peace==
    After obtaining the airship in the World of Ruin, talk to
    the pub owner in Kohlingen. Check the gravestone all the way
    inside Darill's Tomb, then talk to the pub owner again.
    
    ==Advanced Mimicry==
    Obtain all characters in the World of Ruin, including Shadow.
    Completely repopulate Narshe and receive the Ragnarok
    magicite from the town elder. This will unlock the house
    in the bottom right area of town, which has been remodeled
    into a pub.
    
    Talk to the pub owner, then talk to the old man in the pub
    with Gogo in the party. Answer all of the old man's questions
    correctly.
    
    ==Night Patrol==
    After repopulating Narshe and receiving the Ragnarok magicite,
    talk to the pub owner in Narshe. Defeat all the enemies in town
    within the time limit as you make your way up to the snowfield.
    Defeat the boss monster to finish the quest. Note that this
    quest can be repeated as many times as you want. After the
    first successful completion, the reward will change.
    
    ==Super Doctor D==
    Talk to the pub owner in Zozo in the World of Ruin. Go to the
    top room where Terra and Ramuh used to be during the World of
    Balance. Talk to Dadaluma and help him with his medicine
    research. Just remember that people in Zozo aren't very
    truthful...
    
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OTHER CHANGES:

    Honestly, there are so many little changes everywhere that
    a full list is probably impossible. This is why I suggest
    you consider this a version of Final Fantasy VI from an
    alternate universe - just play it like it's your first time
    all over again rather than compare it with the original
    game. You'll get much more fun out of it that way!

    With that said, here are just some of the changes to the
    game:

    - Lots of changes to items, spells, enemies, and more

    - Hold B to dash. You no longer need Sprint Shoes!
    
    - The ATB works more like it does in Final Fantasy V,
      in which the bar doesn't progress while effects are
      happening on screen
      
    - To open the new Music Player, go to the main menu,
      choose "Config", go to the "Sound" option, then press
      the Confirm button on your input device. Note that
      there are more pieces of music available in the
      Developer's Room, mostly just inn jingles and victory
      fanfares
      
    - There are nearly 200 new pieces of music from other Final
      Fantasy games and other influential JRPGs that the
      hack's creator was fond of. They're used throughout the
      game in various creative ways
      
    - A New Game Plus option opens up after you obtain the Falcon
    
    - Element names have changed slightly:
        * "Poison" is now "Darkness", with an icon of a half-moon
        * "Holy" is now "Light", with a bright light-like icon
        
    - The equipment details menu (press the Confirm button while
      selecting equipment in the main item menu) has additional
      information
      
    - Magicite no longer boosts stats upon leveling up
    
    - HP and MP growth are now quite different for each character
    
    - Coliseum battles are now player-controlled, and many
      changes have been made to enemy attack patterns
      
    - All rare/key items now have item descriptions
    
    - New custom window layouts based on other Square JRPGs.
      The Japanese release includes extra patches that allow
      for alternate custom windows from other games too. See
      the original Japanese release here for these files:
      
      http://tomato.fobby.net/ff6-t-edition/FF6 T-Edition 2.9.4+EX 1.6.3.zip
      
    - The player's total play time can now display times over
      100 hours
      
    - Every character has a unique line of text for opening
      treasure chests
      
    - The original accuracy bug was fixed
    
    - Item drop rates have changed from the original game
    
    - Bugs related to how often back/side/surrounded attacks
      occur have been fixed, making related relics more
      important than before
      
    - Similarly, relics related to preemptive attacks are
      now more effective and helpful
      
    - Attacks (physical and magical) that ignore defense now
      work differently depending on who the target is
      
    - Attacks that take advantage of elemental weaknesses are
      now calculated in a new way
      
    - Attacks that possess multiple elemental types are now
      calculated in a more logical, helpful way
      
    - Status ailments have been reworked, this mainly means
      that you can't use equipment to heal existing status
      effects. In simpler terms, if you equip the Cursed
      Shield and a Ribbon, you'll still be afflicted by the
      shield's status ailments
      
    - Characters are considered "near death" at 1/4 HP instead
      of 1/8
      
    - "Near death" is now considered an "element" of sorts.
      If an enemy is immune to instant death, it might still be
      weak against "near death" attacks like Gravity and
      Tornado
      
    - The Blind status ailment actually works as intended now
    
    - The Stop status ailment now lasts less time than Sleep.
      Sleep lasts longer but can be undone with a physical
      attack. Stop lasts for a shorter time but can't be
      undone with a physical attack
      
    - Poison status ailment bugs have been fixed. Poison now
      takes away 1/8 of a character's current HP
      
    - Regen has been reworked to be more helpful
    
    - The original "Sap" status ailment has been renamed
      "Disease", and it currently acts like "Poison" but
      it affects MP instead of HP
      
    - Critical hit rates have been increased
    
    - Certain enemies now only take half damage when hit with a
      defense-ignoring attack
      
    - Espers can be summoned multiple times per battle
    
    - Defending in battle cuts physical damage by 1/3 instead
      of 1/2. It also cuts magical damage by 1/3
      
    - Attacks on characters in the back row are cut by 1/3
      instead of 1/2
      
    - The Shell status also impairs curative magic. Magic
      attacks that normally ignore defense are now cut by 1/3
      
    - Absorption attacks are more effective now
    
    - Reflected magic spells now retain 100% of their strength.
      This means that spells cast against three or more
      characters with Reflect status can increase the total
      damage output over normal, similar to FF5.
      
    - Several spells have been dropped, and several new spells
      have taken their place
      
    - MP damage is displayed in light red, and MP recovery is
      displayed in blue
      
    - More monsters can be encountered on the Veldt
      
    - Desperation attacks (when a character is near death)
      now occur more often, and can occur multiple times in one
      battle. Some of these attacks have been adjusted with
      this in mind, and some new desperation attacks have been
      added
      
    - Damage in battle can reach up to 32000 HP, as can
      HP recovery in battle
    
    - Spell casting animations have been modified
    
    - Character portraits have been updated
    
    - Initial character stats & equipment have been updated
    
    - The addition of many new items means that characters
      might be able to equip different things than before
      
    - All characters can use all Magitek abilities, not just
      Terra
      
    - Terra's transformation ability has been adjusted in many
      different ways. A certain piece of Terra-specific equipment
      can change this ability to General Leo's "Shock" skill.
      
    - A new item for Locke improves his attack power the more
      he successfully performs Steal. The item's detail menu
      screen shows how powerful it currently is at any time
      
    - Cyan's gauge now fills up more quickly
    
    - Cyan's special sword techniques have been changed in
      various ways, and their accuracy rates have been adjusted
      
    - Shadow no longer randomly leaves the party after a battle
    
    - Shadow will always escape the Floating Continent
      This was done because of the many new Shadow-related events
      added to the game
      
    - Interceptor's stats and such have been adjusted
    
    - All ninja swords are dual-wieldable by default
    
    - Shadow's various elemental "Edge" items have had their
      efficacy adjusted
      
    - Edgar's tools have been adjusted in multiple ways
    
    - Some of Edgar's tools have been replaced with new ones
    
    - Sabin's Blitz techniques have been adjusted in multple ways
    
    - Celes naturally gains different spells at certain levels
    
    - A certain can change Celes' "Runic" command into "Pray"
    
    - Strago's blue magic spells have changed in various ways,
      and some existing spells have been replaced with different
      ones
      
    - Relm naturally gains different spells at certain levels
    
    - Sketch attacks use Relm's stats instead of the enemy's
    
    - Sketch will work 75% of the time. A special "Wishing Star"
      attack will happen the other 25% of the time
      
    - Relm's "Control" ability has been removed
    
    - It's possible to Sketch without brushes now, but brushes
      will make Sketch succeed more often
      
    - A certain item will change Relm's "Sketch" ability into
      "Bless"
      
    - Setzer's Slot ability has been adjusted in various ways
    
    - Setzer's darts and cards now deal heavy damage to flying
      enemies
      
    - Mog's Dance ability will always work, and only lasts for
      a single turn, thereby allowing the player to choose
      multiple dances per battle
      
    - It's now possible to get Mog's water dance in the World of
      Ruin
      
    - A certain item will change Mog's "Dance" ability into the
      "Animal" ability
      
    - Gau now has an "Attack" command
    
    - Gau can learn Rages simply by winning fights against
      enemies, regardless of location. No more Leaping is
      needed, and you DON'T need to be on the Veldt!
      
    - Gau's Rage menu outside of battle now displays what
      that Rage will do when successfully used in battle
      
    - Gogo and Umaro can now summon espers, but they can't learn
      magic
      
    - Umaro is controllable in battle and has a new "Ice Storm"
      ability
    
    - A certain item will sometimes cause Umaro to throw an ally
      at the enemy for added damage
      
    - A certain item will sometimes cause Umaro to attack like
      crazy instead of perform a normal attack
      
    - The Steal ability has been adjusted
    
    - The gil-throwing ability has been adjusted
    
    - Two-handed attacks have been enhanced
    
    - Dual-wield attacks have been adjusted, each individual attack is
      75% as strong as a normal attack
      
    - Attacks using the Offering relic have been adjusted
      Note that a character's desperation attacks are disabled
      while the Offering is equipped on them
      
    - Stat boosts from equipment no longer stack. For example,
      equipping two Earrings won't be any different from equipping
      only one Earring
      
    - The magic attack stat now affects curative spells too
    
    - Anti-flying enemy attacks have had their calculations adjusted
    
    - New item types have been added
    
    - Attacks using the Atma Weapon are now Stamina-based rather than
      Level-based
      
    - The Valiant Knife no longer has defense-ignoring capabilities
    
    - The Dancing Dagger has a 50% chance of activating one of Mog's
      dances when used in battle
      
    - The Fixed Dice weapon has been adjusted
    
    - Dice weapons have no effect against Berserk status (I think?)
    
    - Lots of monsters have been dropped, replaced, and/or added
    
    - Events in the original game have been modified:
        * Having Cyan in the party when fighting Kefka in the
          snowfield will lead to extra dialogue
          
        * You need to look for Celes during the nighttime event
          in Albrook
          
        * Cid needs fewer fish to survive
        
        * If Sabin is in the party during the Gerad scene, new
          dialogue will appear
          
        * You need to have Terra in the party to fight the frozen
          esper above the snowfield in the World of Ruin
          
        * Cyan's dream sequence has changed a bit, and a new
          series of solo battles has been added. The story will
          still progress even if you lose though.
          
        * You can fight Kefka on the Floating Continent
        
        * And probably a lot more that I've forgotten about
    
    
-------------------------------------------------------------    

FREQUENTLY ASKED QUESTIONS:

    Q: What does the "T" in "T-Edition" stand for?
    
    A: It's short for "Tsushiy Edition". Tsushiy is the
       Japanese ROM hacker who created T-Edition.
	   

    Q: Can I use a save file from a normal Final Fantasy VI or
       Final Fantasy III (SNES) run?
       
    A: No. You technically can, but it'll just be a weird
       unpredictable mess. The hack changes so much that they're
       not the same games anymore.
    
    
    Q: I'm having trouble figuring out how to patch this stuff!
    
    A: Please see further above for patching information.
    
    
    Q: Did you translate all of the text yourself?
    
    A: To speed things up, I used the GBA English script when
       text between VI and T-Edition were unchanged. For more
       information on why I chose this script, see here:
       
       https://legendsoflocalization.com/final-fantasy-vi/
       
       For all of the brand-new text, I did indeed translate it
       myself.


    Q: Do lobsters really taste with their feet?
    
    A: I don't know, I live in the desert
    
    
    Q: How can I translate this into other languages?
    
    A: I'll be releasing my source code and tools online, but
       a full translation into other languages will probably
       require you to modify the existing font, which is
       already low on space. If you're super-duper intent on
       translating the game, post something here:
       
       http://www.romhacking.net/forum/index.php?topic=30517.0
       
       
    Q: I hate the GBA script so so much! I want it with the
       REAL translation!
       
    A: You can use the tools to make your own version if you'd
       like. That's partly why I'm releasing them - I know that
       there's zero way to make everyone happy when it comes to
       FFVI translation stuff, so you're free to make your own
       custom build!
       
       Mostly you'd just need to edit the two main script files
       to use the text you'd prefer. That's about 2000 or 3000
       lines of text though, so it's not a small task. Then you
       have to consider all of the item name choices, enemy name
       choices, etc... It's a lot of work. If you do decide to
       do an alternate version, that's 1000% cool with me. I
       just want fans to have fun playing the game.
	   
	   
	Q: Wait, why is someone else in charge of the patch's
	   translation now?
	   
	A: I'm releasing my tools and code to the public, so
	   anyone can make their own custom builds. Since I don't
	   have the time or energy to maintain FF6 T-Edition
	   translations for the rest of the universe's existence,
	   I've placed future patch updates in others' hands.
	   This is especially relevant because the original
	   Japanese hack can still change and get updates at any
	   time, and it serves fans best if someone with the
	   time and care can give the translation the care it
	   deserves.
    
    
-------------------------------------------------------------

THE END

    I hope you enjoy this ROM hack!